Wowhead Viscidus



Lucid Nightmare is a Secret Mount obtained after decrypting a series of puzzles from the Mind-Seekers, Azeroth's enigmatic riddle-makers. Lucid Nightmare is one of the major secrets added in Legion, along with Kosumoth the Hungering, Riddler's Mind-Worm, Sun Darter Hatchling and Uuna.

  1. Viscidus Strat Wow Classic
  2. Wow Temple Of Ahn'qiraj Viscidus

After coming to Wowhead a few weeks back and reading all the comments about the Box of Puppies, I began taking four other toons each week as well. So that's at least 20 trips on my rogue and a total of 16 to 20 additional trips on the other toons. By now I've gotten about 15 Mini Mindslayers and 8 Anubisath Idols but still no Viscidus Globule drop. A final tip: Make sure Viscidus gets to 1 hp before shattering him, otherwise you have to shatter him again, even if you kill all globs. Even with current high end gear a hunter would have to equip his or her normal bow for about 25% I think to get it to 1 hp by the time the 216 frost attacks have been performed.

Please note that this guide will be as concise as possible. If want to know more about each puzzle then click on Spoiler at the end of each section or check Blizzard's official post with insights and explanations.

Lucid Nightmare is a Secret Mount obtained after decrypting a series of puzzles from the Mind-Seekers, Azeroth's enigmatic riddle-makers. Lucid Nightmare is one of the major secrets added in Legion, along with Kosumoth the Hungering, Riddler's Mind-Worm, Sun Darter Hatchling and Uuna. An updated guide on how to solo Viscidus for all classes in the Legion expansionCrate of Kidnapped Puppies: http://www.wowhead.com/item=86570/crate-of-kidnap. Viscidus is vulnerable to Frost (spells/abilities and Frost damage), therefore mages are at a premium for this fight. Warlocks equipped with a Frost damage wand (usually 1.5 sec) will be nearly as effective as a mage (1 sec casting on rank 1 frostbolt with improved frostbolt still faces the 1.5 sec universal cooldown).

Progress Macro

Make sure to read each Inconspicuous Note after you solve the puzzles.

Use this script to track your progress:

/run local N,t,d={'DAL','ULD','AQ','DEEP','GNOMER','VAL','MAZE','MOUNT'},{47826,47837,47841,47850,47852,47863,47881,47885} for s,k in pairs(N)do d=C_QuestLog.IsQuestFlaggedCompleted(t[s]) print(k,'=',d and '124cFF00FF00' or '124cFFFF0000NOT','DONE')end

Note #1: Secrets of Ulduar

It begins in the 2104059.
With a most pleasing sign.
(These letters will not always rhyme.)

The first note is found on a table at the top level of Curiosities & Moore in Dalaran.

Solution: Go to Ulduar and find the Rusty Lever and in the North-West corner of the Scrapyard. Click the lever, and a 20 by 20 grid of Scrapyard Lights will appear on the floor of the room. Click the lights to form the pattern below and then the Inconspicuous Note will appear.

Note #2: Mindcraft

1000 years imprisoned.
Surely it wears on the mind.

Head to AQ40 and make your way to the end of the raid. Go past C'thun, past the 3 NPCs, and at the top of the stairway there will be an altar with a Mind Larva on it. Click it to start Mindcraft, a minigame similar to JewelCraft.

Solution: Match five brains in a row to win. Note that even though Blizzard's article suggests that matching five brains is the only way to win the game, multiple people have confirmed winning the game after playing for a while (anywhere from 10 to 30 minutes), possibly by reaching a certain number of hidden points.

Note #3: The Chair

Before going further, you'll need to get a Shadoweave Mask. You can buy it from the Auction House or craft it yourself if you have Tailoring and the Pattern: Shadoweave Mask. If you don't have the pattern, you can get it from Dark Iron Steamsmith in Searing Gorge.

Solution: Go to Deepholm, enter the Crumbling Depths and interact with the Dark Fissure.

/way Deepholm 58.3 25.5 Crumbling Depths entrance
/way Deepholm 63.8 22.5 Dark Fissure

A fissure in the ground, barely wide enough to squeeze through. It's too dark to see anything, but you can tell that it is very deep.

> Drop into the fissure.

WARNING: You are about to fall into a dark fissure. You may not be able to climb back out again. Are you very sure you want to do this?

Accept the warning! You have now fallen into a Deep Cavern. Find the chair with the Dingy Plaque behind it.

The plaque is old and barely legible. You can only make out fragments of each line of text.
Supremacy?
Get...
Shirk...
...eke...

Solution: Equip the Shadoweave Mask, interact with the Strange Skull on the chair and a new note will appear.

Note #4: It's Binary?

Enter Gnomeregan and go to the Engineering Labs where you'll find a wall with 10 Numeric Consoles and a plaque with instructions.

01110111 00100 10010110 10101
11110111 01100 01111111 01000
011010111001011010010110 10111101
11001 00111111 10010 01001001
10000 011010010110100111010110
01011011 11110 11110001 11111
11100000 00010 11111111 01000
10110111 10101 01111111 00001
10101110 11111 00110000 01000
101101010010101110010110
180
+1111111111

Solution: Set the consoles to 1222176597

You can use the following scripts as macros:
Up: /script SelectGossipOption(1)
Down: /script SelectGossipOption(2)

Viscidus Strat Wow Classic

Solution: Set the consoles to 1222176597

You can use the following scripts as macros:
Up: /script SelectGossipOption(1)
Down: /script SelectGossipOption(2)

Note #5: Nightmare Tumor

Games and toys are left behind.
When you awaken screaming.

Wowhead Viscidus

Solution: Go to Val'sharah, find the Nightmare Tumor and play the Eyecraft minigame where you'll have to uncross the optic nerves of Il'gynoth's many eyeballs. This minigame is similar to Blingtron's Circuit Design Tutorial.

Il'gynoth will whisper to you 'AL'KSH SYQ IIR AWAN? IILTH SYTHN AQEV.' which translates to 'Is this real or an illusion? You are going mad.'

/way Val'sharah 66.4 36.5

Note #6: The Endless Halls

Originally Posted by Blizzard (Source)

Secret-seekers, naturally, would seek the Tomb of Secrets (within the Valley of Emperors) in Kun-Lai Summit, wherein secrets are buried. There, you’ll find an urn you can interact with to consume the ashes of an evil sorcerer (seems like a good idea). When you wake up, you will find yourself in an endless maze.

We sought to create a puzzle that couldn’t be completed by just following a guide. Thus, the Endless Halls is randomized based on your player ID, as well as the day of the week. Very few players will ever see the same layout, and coming back the next day will present you with an entirely new challenge. - Developer note

/way Kun-Lai Summit 53.3 49.3 Tomb of Secrets entrance
/way Kun-Lai Summit 52.8 52.1 Urn

Runes on this urn indicate that it contains some of the remains of a powerful mogu spirit-binder. Many of the markings appear to be warnings.

> Consume the ashes.

WARNING: You are about to consume the ashes of an evil sorcerer. There is no way to tell what will happen. Are you VERY sure you want to do this?

The Endless Halls is a cruel, uncompromising maze, designed to confuse and disorient at every turn. You start in a nondescript room with foggy exits in the four cardinal directions (N/E/S/W), though some are blocked by rubble. Going in one of these exits will fade the screen to black, then fade back in with you in the connected room.

Wowhead Viscidus

The goal of the maze is to find 5 colors of orbs (red/blue/green/yellow/purple), and deliver them (carried one at a time) to the 5 matching colors of runes. However, several mechanics make this much more difficult than it may sound.

The maze is arranged on an 8x8 grid of rooms. Each cell has between one and four exits. However, if it would have 4 exits, it’s actually not a single room, but two two-way rooms that occupy the same space, but don’t intersect. These Non-Intersecting Cross rooms are the first major source of confusing discontinuity, and also cannot contain any Orbs or Runes.

The second main source of disorientation is the edges. They loop around, but not directly. Instead, exiting one end of the maze will send you to the other side of the maze, with an additional offset. This makes it very difficult to tell what room you will end up in if you cross the edge of the map. You can, however, reliably backtrack from your new position to your previous position. Many players made frequent use of this backtracking to reliably navigate the maze without getting lost.

In addition, there is one final wrench thrown into the gears: the Teleportation Trap. Within the maze, a single room is the Teleportation Trap. When you enter this room, you are instead secretly teleported to a random room in the maze. Once you’ve identified the Teleportation Trap room, avoid it at all costs!

Once you’ve dropped the fifth orb off at its matching rune, the next exit you travel through will takes you to a golden room with the next Inconspicuous Note.

We learned a ton from how the Endless Halls were experienced by players. Overall, it was an exciting and unexpected part of the series, but a few things could have gone better. By putting the hardest and most involved puzzle at the very end made players trickle through the finish line, depriving the community of the mass celebration moment as everyone who had been working hard on it together completed it at the same time.

Most importantly, the variance in difficulty of different mazes led to some being easily solved by wandering randomly, and some requiring careful mapping to finally solve, leading to frustration for the few with especially challenging mazes. While having individual mazes turned out great, the difficulty variance was just too high. We’ll keep all of this in mind for next round, and thanks for the community suggestions that we add jump scares. Good call! - Developer note

Resources

If you need help with the Endless Halls, we recommend you get the Lucid Nightmare Helper addon. The frame generates 'rooms' as you move through the halls, which you can use to retrace your steps to the rooms you'd previously marked that contain an object of interest.

After you have found a special room, start mapping until you find another one. Then go back to the previous room to make sure that you haven't triggered the Teleportation Trap. Repeat this process until you have found all of the rooms.

Once you've dropped the fifth orb off at its matching rune, the next exit you travel through will takes you to a golden room with the next Inconspicuous Note.

Note #7: The Forgotten Crypt

Wowhead Viscidus Originally Posted by Blizzard (Source)

The way is now open.
To the greatest secret never told.
A fitting end to your journey.

The clue here is a reference to a place in the world that has long been a secret to those in the know, but has never been used—the horrendously creepy Forgotten Crypts in Karazhan. In the game since the WoW’s initial launch, exploration-focused players ventured into these crypts for years after each patch, in the hopes of finding some newly-added secret. They were perpetually disappointed—until now.

This time, sitting on top of a pile of bones near the bottom of this huge-but-empty crypt (within The Pit of Criminals) is a chest containing the Lucid Nightmare.

Get a hunter with 250+ Nature Resistance to gain as much aggro as possible (preferrably) Or, have multiple hunters with NR gear on. She focuses attacks on the one who holds her aggro. She hits the entire raid for 1000 Nature damage every 10 seconds. She 'sacrifices' a random person, teleporting them to an altar.

Restoration Druid Raid Best in Slot (BiS) List for Molten Core / Onyxia's Lair Molten Core and Onyxia's Lair are the first raids in WoW Classic, and will probably award you with your first pieces of epic gear! While the tier set is not great, there are many pieces of gear and weapons that you will be using for multiple phases out of Molten Core. 120k * 1.15 = 138k mana for the priest and druid while divine Hymn is active, assuming the innervate casting druid is low on mana. 138k * 0.05 = 6.9k mana going to the priest 138k * 0.1= 13.8k mana going to the druid, total 20,700 If the druid self casts the innervate... 138k * 0.2 = 27.6k going to the druid

Anyways I 39 ll be using this dagger until I hit lvl 58. Drops off Amnennar the Coldbringer in Razorfen Downs. 15 42 WoW Classic Druid T2 Set Guide 13 30 WoW Classic See full list on wow. Blizzard has clarified that the extra elemental damage from weapons like Thunderfury is working as intended in WoW Classic. The caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 198 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min. Druid (All abilities shown at maximum rank) Wrath Causes X to Y Nature damage to the target. Hurricane This is Resto druid guide for Classic wow Specs 1-https://classicdb.ch/?talent#0zL0bZZxEcqeqVo 2-https://classicdb.ch/?talent#0zLxI0LsZZxgcoxq 3(pve)-https:/... Welcome to our World of Warcraft Classic Restoration Druid Build, this Healing Spec Guide can be used in both PVP and PVE content for Classic WoW. We detail what stats you should prioritize on for this Talent Build and a complete Skill Tree you can follow from level 1-60.

In Classic WoW as a resto druid one of the most challenging thing to do is managing your resource – mana. Mana regenerates every 5 seconds even if you are constantly casting spells. Spirit increases your mana regeneration rate 5 seconds after you stopped casting spells that require mana.

Wow Temple Of Ahn'qiraj Viscidus

Комментарий от Thottbot I am resto spec'd, have decent gear for my level I think. Just under 5k mana in caster form with pots, but with my feral set on, I have just under 5k armor in bear form and around 4600 hps with about 17% chance to crit (I think) and around 2500 mana (add innervate for about 5k mana total). This deep resto build gives the druid an extra big instant heal every 15 second, making the druid one of the strongest tank healers in the game ready to top off any spike damage in a flash. It’s important to manage and track your own heal over time spells because it can become very inefficient to consume another druid’s low ranked heal over time spells instead of your own max ranked heals over time spells.

Heilt alle Verbündeten innerhalb von 40 Metern im Verlauf von 8 sec um [(41% of Spell power) * 5] Gesundheit. Jede Heilung heilt das Ziel zusätzlich im Verlauf von 8 sec um 16 Gesundheit. Dieser Effekt ist stapelbar.Die Heilung ist außerhalb eines Schlachtzugs um 100% erhöht. High quality Vanilla Wow gifts and merchandise. Inspired designs on t-shirts, posters, stickers, home decor, and more by independent artists and designers from around the world. WoW Classic Restoration Druid Healing Guide – Best Races ... Best classic.wowhead.com · WoW Classic Restoration Druid Healer Specializations There are three specialization talent trees for Classic Druids: Balance (ranged spell DPS ), Feral Combat (melee tank and DPS ), and Restoration (healing ).

A content database for world of warcraft classic 1 Fire Resistance 1.1 Potions 1.2 Buffs 2 Shadow Resistance 2.1 Potions 2.2 Buffs 3 Frost Resistance 3.1 Potions 3.2 Buffs 4 Nature Resistance 4.1 Potions 4.2 Buffs 5 Arcane Resistance 5.1 Potions 5.2 Buffs This page discusses resistance buffs. Note: Player-cast group buffs do not stack. This includes Druid's Mark of the Wild, Death Knight's Frost Aura, Paladin's resistance auras, Shaman's ... The Druid’s versatility also gives him a lot of choices in the talent tree, from the classic Feral/Resto to Boomkin or hybrid specs. Don’t be afraid to experiment, try new things and make your own builds. A content database for world of warcraft classic Restoration druid is really easy to calculate, because none of the healing is actually affected by armor, spell resistance, or damage values. How much healing you do is based entirely on your gear and the spell rank you use. Any spreadsheets I made for any other spec would be far less accurate by comparison.

To foster this harmony, the restoration druid builds a bond with the things that grow, gaining inspiration from the flower’s bloom, the seed’s sprout, the mushroom’s spores, and the tree’s growth. Like nature, the restoration druid perseveres through patience and persistence, the foundation upon which all life is built and sustained. May 10, 2019 · The four dragons of nightmare offer some decent loot, especially the nature resistance gear is really helpful when progressing into AQ40. Timeline In March of 2019 Blizzard released a revised release schedule for the content timeline in Classic WoW.

120k * 1.15 = 138k mana for the priest and druid while divine Hymn is active, assuming the innervate casting druid is low on mana. 138k * 0.05 = 6.9k mana going to the priest 138k * 0.1= 13.8k mana going to the druid, total 20,700 If the druid self casts the innervate... 138k * 0.2 = 27.6k going to the druid Especially Cenarion Circle gear sets which won't be released until patch 1.11 - Naxxramas. Update 1: Patch note info added to most item. (Most of the items without number was in the game at release) Update 2: Separate tab for Random World Drop items with NR suffix added with possible NR stats. RNG Gear dropped from bosses is still being added. If you don't mind being a healer or an animal, the Druid is a desirable World of Warcraft Classic class. Chances are, you'll be healing at level 60 if you choose a Druid, and using its bear and ... Apr 23, 2016 · Magic resistance potions (+50) and druid buff does not stack with totem / aura resistance (but good to have if you don't have them in party) Nature resistance: 315 total (255 from gear) is required for 15 melee soakers on Huhuran (can go with less once your guild understands the fight) Good NR while keeping 8% hit is recommended for melee on ...